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- MicroLink Personal Computer Users' Group
-
- Presents
-
- Otra
-
- v1.2, Copyright 1989, Bob Lancaster
-
-
- INTRODUCTION
-
- Do you remember Simon?
-
- Simon was a hand-held electronic game, introduced in the mid
- 1970's. In it, you were challenged to reproduce an ever-growing
- sequence of flashing lights and musical tones, using four colored
- buttons.
-
- Its great success and simplicity spawned a huge number of
- imitators, and was largely responsible for the hand-held electronic
- game craze which continues to this day.
-
- Otra (from the spanish "otra vez", or "one more time") is a
- computerized memory game in the spirit of Simon.
-
-
- EQUIPMENT REQUIRED
-
- Otra will run on any IBM PC/AT/XT/PS2 or close clone thereof, with
- at least 100k of memory available after DOS is loaded.
-
- Although the game looks best when played on a color monitor, it
- plays just fine on a monochrome. (If you are using a monochrome or
- composite monitor with a color graphics card, please see "Black And
- White Mode" in the Games Parameters section below)
-
- A Microsoft-compatible mouse, can be used. (Remember to load your
- mouse driver before loading Otra).
-
- If you run across a configuration on which the game will not run,
- please let me know (address at end of this file)!
-
-
- GAME FEATURES
-
- Microsoft Mouse Support
- Fast Mode
- Monochrome/Composite monitor support
- Top Ten Scores file
- Statistics on multiple games
- Bosskey
- On-line help
-
-
- THE OBJECT
-
- In Otra, you are shown a group of nine panels in a three by three
- grouping, as shown in figure 1.
-
- +---+---+---+ +---+---+---+
- | + + | | 7 | 8 | 9 |
- +---+---+---+ +---+---+---+
- | + + | | 4 | 5 | 6 |
- +---+---+---+ +---+---+---+
- | + + | | 1 | 2 | 3 |
- +---+---+---+ +---+---+---+
- Figure 1 Figure 2
-
- At the beginning of a round, one of these panels will flash
- briefly, and, if the Sound Mode is on, a tone will play (See Sound
- Mode in COMMANDS AND TOGGLES section of this file).
-
- You must then repeat that "sequence" by pressing the correct key on
- the numeric keypad of your keyboard. Figure 2 shows how the keys
- correspond to the panels.
-
- If you repeat the sequence correctly, the computer replays the
- sequence, adding one more panel.
-
- This continues, with you repeating an increasingly long sequence of
- panels, until you make a mistake, or you complete the sequence.
-
- Each round plays a little faster, and has a longer sequence of
- panels to complete!
-
- Points are accumulated for every correct panel, and bonus points
- are given for completing a sequence. At the end of four rounds,
- high score wins!
-
- SCORING
-
- At the start of each turn, you are shown:
-
- Your current score
- Number of panels in the round
- Points per panel in this round
- Bonus points for a perfect round
-
- After the round is over, you are awarded points based on the number
- of panels in the longest sequence you correctly repeated. For
- example, in round two, panels are worth two points. If you
- correctly repeated a sequence of seven panels, you would earn
- fourteen points (seven panels X two points each).
-
- If you complete the entire sequence for the round (for example,
- fifteen panels in round two), you are given bonus points.
-
-
- STARTING THE GAME
-
- At this point, you should be able to play the game, and get a feel
- for it. You can read the rest of this document now at your leisure
- to clarify points, and to explain some of the features you might
- not understand your first few times through the game.
-
- So, make sure you are in DOS, and type "MLOTRA" (without the
- quotes) and press return. Follow the prompts, and enjoy!
-
-
- GAME CONTROLS
-
- Otra can be played either using the keyboard or a Microsoft-
- compatible mouse.
-
-
- KEYBOARD INPUT
-
- The legend (the last line on the screen) always contains a list
- of keys that are valid at any point in the game, along with a
- one-word description of their function. (See "COMMANDS" below)
-
-
- MOUSE INPUT
-
- Most of the keys listed on the bottom line of the screen can be
- entered via the mouse by pointing to the command and clicking
- the left button of the mouse. (If you are new to mice,
- "clicking" something means to place the mouse cursor on it and
- press the appropriate button, in this case, the left.)
-
- Also, boxes higher on the screen with messages such as "Press
- return for next player" will allow you to click the box itself
- to continue, rather than the command at the bottom of the
- screen.
-
- When selecting the panels to replay in a sequence, clicking a
- panel will select it.
-
- So, experiment with the mouse, and see what works. I think it's
- fairly straightforward, but would appreciate any feedback on
- ways you think it could be improved (address at end of file).
-
- COMMANDS AND TOGGLES
-
- A number of commands and toggles are available to enhance play, or
- to allow you to tailor the game a little to suit your taste.
- Alphabetically, these are:
-
- A (AllScores command)
-
- This displays a scorecard of all players, to compare how
- everyone is doing in relation to each other. The highest
- score(s) are emphasized with a flashing arrow.
-
- B (BossKey command)
-
- This displays a phony DOS screen. I'll explain for you honest
- folks: this key is used when you are playing the game on company
- time, and the boss suddenly appears. To return to the game, key
- OK at the phony DOS prompt.
-
- Esc (Exit command)
-
- Use this key to end MLOtra before the game is over.
-
- F (Fast Mode toggle)
-
- If you just want to play the game, and not look at some of the
- "animation" (such as the moving panels), turning the Fast Mode
- on will do it. NOTE: This does not cause the sequence of panels
- to show any faster.
-
- Defaults to "No", showing all animation.
-
- I (Program Info)
-
- Displays information about the program and the author.
-
- N (Next Prompt toggle)
-
- This allows you to get rid of the "Press return for so-and-so's
- turn" message, which some folks find annoying.
-
- Defaults to "Yes", allowing the message to show.
-
- O (Otra vez, or "repeat")
-
- This gives you the ability to replay a sequence, but only once
- per round.
-
- P (Numbered Panel toggle)
-
- This allows you to have numbers display in the panels instead
- of the colored squares.
-
- Defaults to "No", displaying colored blocks.
-
- R (Round Prompt toggle)
-
- This allows you to get rid of the "Round" message, which some
- folks find annoying.
-
- Defaults to "Yes", allowing the message to show.
-
- S (Sound Mode toggle)
-
- This allows you to turn on and off the sounds produced by the
- game, which some folks find annoying.
-
- Defaults to "Yes", producing sound.
-
- T (TopTen scores command)
-
- Displays the highest ten scores achieved on your machine. (This
- information is stored in the file MLOTRA.SCR. To clear the top
- ten, delete the file.)
-
-
- COMMAND LINE PARAMETERS
-
- In the section above, several options are referred to as "toggles".
- This simply means that they can be in a "Yes" or "No" state.
-
- (Note that the state of these toggles can be determined by looking
- at the legend appearing at the bottom of your screen. If the
- toggle description there begins with a capital letter, the toggle
- is in a "Yes" state. For example, if a legend reads "Sound fast",
- the sound toggle is set to "yes", and the fast toggle is set to
- "no".)
-
- Each of them has a "default", which is the state (either yes or no)
- in which they start out when Otra begins.
-
- I set the defaults to the way I felt was best, but you may think
- differently!
-
- If you find yourself always changing one or more of the toggles
- each time you play, you might want to set them on the DOS command
- line instead.
-
- Any toggle can be flipped to the opposite of its default (Fast Mode
- = "Yes", for example) by keying the toggle's letter following the
- program name (MLOTRA) when you start up the game.
-
- So, if you wanted to set "Round Prompt" to No, and Numbered Panels
- Mode to "Yes" (the opposites of their defaults), at DOS you would
- key:
-
- "MLOTRA R P"
-
- ...without the quotes, followed by the Return key. Be careful that
- you leave a space between MLOTRA and the toggle(s), or DOS won't
- recognize what you are trying to do.
-
- This allows you to tailor the game a little to your taste, and if
- you put this statement into a DOS batch file or menu processor, it
- will save you from setting these toggles each time you start the
- game.
-
- Toggles only valid from the command line:
-
- B (Black And White mode)
-
- If you are running a composite monitor on a color graphics card,
- and the colors in MLOtra are hard to discern, keying "MLOTRA B"
- at the DOS prompt will make MLOtra run in Black And White Mode.
-
- Defaults to "Yes" if Monochrome adapter detected, "No"
- otherwise.
-
- M (Mouse)
-
- If you have your mouse driver installed, but do not want to use
- the mouse during MLOtra, keying "MLOTRA M" at the DOS prompt
- will cause MLOtra to ignore the mouse.
-
- If you run the program without this parameter, you can still
- use the keyboard. Using this parameter simply keeps the mouse
- cursor from being displayed.
-
- If the mouse driver is not installed, this parameter has no
- effect.
-
- Defaults to "Yes" if mouse driver detected, "No" otherwise.
-
- T (Top Ten Scores)
-
- This is different than the "T" command available during game
- play. It specifies whether a Top Ten Scores file should be
- saved, and is useful if you are running the game from a write-
- protected disk.
-
- Defaults to "Yes".
-
-
- DIFFERENCE BETWEEN VERSIONS
-
- VERSION 0.1 - 10/01/89
-
- Demonstrated at MicroLink ShareFaire
-
- VERSION 1.0 - 10/14/89
-
- Released only to a few beta testers.
-
- VERSION 1.1 - 10/20/89
-
- Corrected spelling.
-
- Changed Sound Mode default to Yes.
-
- VERSION 1.2 - 10/28/89
-
- Changed number of panels per round.
-
- Released to bulletin boards.
-
-
- ACKNOWLEDGMENTS
-
- Thanks to all those folks who wrote nice letters and left great BBS
- messages in response to my other games.
-
- Thanks to Jay "Beta Test" Graham, for his input.
-
- Thanks to Reed Harding for his spelling lesson!
-
- A tip o' the hat as always to the officers and members of MicroLink
- PCUG for the encouragement and support they always give my PC
- endeavors.
-
- Thanks to Eagle Performance Software, whose Shareware product
- "QWIK" allows for some blazingly fast screenwrites in Turbo Pascal
- and Turbo C.
-
- Programmers interested in QWIK should contact Eagle at:
-
- Eagle Performance Software Or Call Jim LeMay at:
- TP products (817) 735-4833
- P.O. Box 122237
- Fort Worth, TX 76121-2237
-
-
- ALSO BY THE AUTHOR
-
- MicroLink Yaht - The popular dice game
-
- MicroLink Shut The Box - The traditional board game
-
-
- FEEDBACK
-
- I would appreciate any comments, complaints, or wish lists of
- features you'd like to see! And, if you have any favorite old
- games you'd like to see programmed, I'm always looking for another
- which would interest me!
-
- Also, if you like the game enough (and can afford) to send a small
- ($5) donation, I won't argue. And my wife will understand my long
- nights at the PC a little better!
-
- Either way: Enjoy the game, and give copies of it to all your
- friends. And enemies. Strangers on the street...
-
- I can be contacted by mail at:
-
- Bob Lancaster / P.O. Box 5612 / Hacienda Heights, CA 91745
-
- Or by modem at:
-
- MicroLink PCUG BBS (AKA So. Cal Builder's Board)
- 818/961-7903 - 24hrs/365 days - 300/1200/2400/9600
-
- Please include the version number of Otra in correspondence.
-
- Those interested in finding out more about MicroLink can contact
- the board listed above, or by mail:
-
- MicroLink PCUG Headquarters
- 15865-B E. Gale Ave. Box 1003
- Hacienda Heights, CA 91745
-
- Tell them Otra sent you!
-